{"id":816,"date":"2014-05-16T21:16:54","date_gmt":"2014-05-17T04:16:54","guid":{"rendered":"http:\/\/todaywasawesomecom.local\/?p=816"},"modified":"2014-05-16T21:16:54","modified_gmt":"2014-05-17T04:16:54","slug":"where-are-all-the-magical-gaming-inputs","status":"publish","type":"post","link":"https:\/\/todaywasawesomecom.local\/where-are-all-the-magical-gaming-inputs\/","title":{"rendered":"Where are all the magical gaming inputs?"},"content":{"rendered":"
<\/p>\n
In 2011 new and exciting gaming inputs promised a total shift in how we interacted with games. Not only games, but technology. This was the new unexplored frontier that was going to revolutionize everything and then… nothing happened.<\/p>\n
The post-kinect world didn’t really look any different. Motion controllers, or gaming wands amounted to nothing more than a fad. It was like we dusted off the power glove and NES light gun and called them new. <\/p>\n
Inputs aren’t revolutionizing gaming or interfaces. Are new consumption interfaces going to be the same thing? Is the Occulus doomed to niche lab experiments?<\/p>\n","protected":false},"excerpt":{"rendered":"
In 2011 new and exciting gaming inputs promised a total shift in how we interacted with games. Not only games, but technology. This was the new unexplored frontier that was going to revolutionize everything and then… nothing happened. The post-kinect world didn’t really look any different. Motion controllers, or gaming wands amounted to nothing more […]<\/p>\n","protected":false},"author":2,"featured_media":817,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"psp_head":"